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Whiteline: delta
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whiteline CD Series - delta.iso
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vision
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povray
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demo
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shotxtr.inc
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Text File
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1995-11-25
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3KB
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203 lines
// Persistence Of Vision Raytracer version 2.0 sample file.
// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
camera {
location <0, 5, -30>
direction <0, 0, 1.35>
look_at 5*y
}
light_source {<0, 0, -1000> color LightGray}
light_source {<150, 50, -200> color LightGray}
#declare Stack =
union {
object {UnitBox}
object {Disk_Y translate 2*y}
sphere{<0, 4, 0>, 1}
}
#declare Dist = 0
#declare Row1 = 10.5
#declare Row2 = 3.5
#declare Row3 = -3.5
#declare Col1 = -12
#declare Col2 = -9
#declare Col3 = -6
#declare Col4 = -3
#declare Col5 = 0
#declare Col6 = 3
#declare Col7 = 6
#declare Col8 = 9
#declare Col9 = 12
object {
Stack
texture{T01}
translate <Col1 Row1 Dist>
}
object {
Stack
texture{T02}
translate <Col2 Row1 Dist>
}
object {
Stack
texture{T03}
translate <Col3 Row1 Dist>
}
object {
Stack
texture{T04}
translate <Col4 Row1 Dist>
}
object {
Stack
texture{T05}
translate <Col5 Row1 Dist>
}
object {
Stack
texture{T06}
translate <Col6 Row1 Dist>
}
object {
Stack
texture{T07}
translate <Col7 Row1 Dist>
}
object {
Stack
texture{T08}
translate <Col8 Row1 Dist>
}
object {
Stack
texture{T09}
translate <Col9 Row1 Dist>
}
object {
Stack
texture{T10}
translate <Col1 Row2 Dist>
}
object {
Stack
texture{T11}
translate <Col2 Row2 Dist>
}
object {
Stack
texture{T12}
translate <Col3 Row2 Dist>
}
object {
Stack
texture{T13}
translate <Col4 Row2 Dist>
}
object {
Stack
texture{T14}
translate <Col5 Row2 Dist>
}
object {
Stack
texture{T15}
translate <Col6 Row2 Dist>
}
object {
Stack
texture{T16}
translate <Col7 Row2 Dist>
}
object {
Stack
texture{T17}
translate <Col8 Row2 Dist>
}
object {
Stack
texture{T18}
translate <Col9 Row2 Dist>
}
object {
Stack
texture{T19}
translate <Col1 Row3 Dist>
}
object {
Stack
texture{T20}
translate <Col2 Row3 Dist>
}
object {
Stack
texture{T21}
translate <Col3 Row3 Dist>
}
object {
Stack
texture{T22}
translate <Col4 Row3 Dist>
}
object {
Stack
texture{T23}
translate <Col5 Row3 Dist>
}
object {
Stack
texture{T24}
translate <Col6 Row3 Dist>
}
object {
Stack
texture{T25}
translate <Col7 Row3 Dist>
}
object {
Stack
texture{T26}
translate <Col8 Row3 Dist>
}
object {
Stack
texture{T27}
translate <Col9 Row3 Dist>
}
plane { z, 1.1 pigment {White} }